computers&technologys

Is HP building a custom Linux distro for home computers?

Business Week reports that sources inside HP claim the company is readying a custom operating system based on Linux for home computer users. There are practically no details about the rumored OS at this point, aside from the fact that it's supposed to be "easier" to use than most Linux distributions.

Why would HP, a company that has made billions of dollars by selling machines designed to run Windows want to build its own operating system? Two words. Vista and Apple.

First of all, Microsoft is in the process of killing off its most popular operating system ever, Windows XP. But many home and business computer users are reluctant to install Windows Vista. So if HP wants to continue selling computers over the next few years while waiting for Windows 7 to arrive, it might not be a bad idea to offer customers an alternative to Windows Vista.

The Business Week article also quotes someone who claims that Apple could be preparing to enter the sub-$1000 laptop game soon. That's an area where companies like HP, Dell, and Acer haven't really had to worry about Apple so far. But one of the reasons Apple laptops have been gaining steam in the last few years is because the same company is behind the software and the hardware. That means you don't run into the kind of hardware compatibility issues you find with Windows Vista. A custom HP operating system could ensure that as long as you buy HP peripherals, everything you plug into your computer will work.

HP has already begun dabbling in Linux. Earlier this year the company released the HP 2133 Mini-Note, a low end ultraportable laptop designed to compete with the popular Asus Eee PC. The cheapest versions of the Mini-Note run SUSE Linux Enterprise Desktop.

The 5 most annoying programs on your PC

Elephantware. That is what we are talking about. Bloated programs that make brand new PCs boot like Pentium 2s with 64 MBs of RAM.

This is software that causes your screen to freeze while it works, consumes enough system resources to display a reminder box letting you know there is a new, even bigger, version available for download. Software we've been forced to install so we can read some special document format, enjoy some DRM infected piece of media, or communicate with others who also live with the same brand of behemoth riding on their backs.

We all have it. We are all stuck with it. And, aside from a glimmer or two of hope, we can't expect to escape their boot screens, quick launch icons, or update reminders anytime soon.

This is the worst of the worst.

1. Acrobat Reader

Adobe Acrobat Reader is like a stocky frat guy you never want to invite to your Halloween parties, because he'll show up wearing a giant gift-wrapped box with a "To: Women, From: God" label on top. He thinks he is all that, but he really just wore a costume so big he can't get through the front door and has to stay outside by the fire all night (true story!).

Back on topic though, Acrobat reader does one thing poorly -- read PDFs. To do this it needs to download updates at least twice a month. Acrobat's other big feature is the ability to bring your system to a roaring halt while it boots up its massive amount of plugins and libraries. All this to display (wait for it) -- a page.

FoxIt Reader is a much better solution. Download it, and you'll no longer cringe each time your accidentally click on a PDF link while browsing the internet.

2. iTunes

I CAN HAZ MANY HOURS OF IPOD SYNCING? KTHXBYE!

For the love of Apple, why is iTunes such a cow of an application? It is a media player! It should be light and the media should be heavy. Instead we have a bloated and increasingly complex application that takes so long to load, is so ugly, and takes up so much memory the only option is to not use it and pull up Pandora. And let's not even talk about the painful process of syncing a new iPod using this pile of cowplop.

3. Real Player

Real Player could have been YouTube. Instead it is, well, Real Player. Like a pushy kid on your front lawn trying to sell you a magazine subscription, Real Player just doesn't leave you alone. It is constantly trying to take over all the media on your hard drive, your web browser, and your MP3 Players. To make matters worse it continuously tries to upsell you on Rhapsody and SuperPass. Yeah, let's just SuperPass on those options. Thanks.

You might try Real Alternative instead.

4. Internet Explorer

Yes, the great drunk-and-raving-at-family-Christmas-gatherings granddad of bad software. Will Microsoft ever fix this? Sure IE 7.0 is better than IE 6.0, but that is only in a "at least Mussolini made the trains run on time" sort of way. It is still evil. Can't believe it? Ask any web developer to explain how many hours they've spent in the last month getting their site to work in IE and you'll get the picture.

If you aren't using FireFox, do.

5. Microsoft Outlook

Hello Microsoft! Please! It is nearly 2008! How is it possible GMail and Yahoo Mail are so much faster and so much more feature-rich than your flagship mail client? How is it, in the world of 500 spam messages a day, that Outlook becomes pitch-drip slow as soon as you have a couple thousand messages? How is it your business contact manager is always trying to do mysterious things, always failing to do them, and always complaining about it in the middle of startup? And how, oh please tell us how, can you justify a message search that scans a folder at the same speed we do?

Let's face it, no matter how fast your processor, how big your hard drive, or how many Gigs of RAM you have -- your PC will still never run like a gazelle. With junk like the aforementioned software cluttering up your C Drive from day one, you'll always be stuck waddling along at Winnie-the-Pooh speeds. And if that is too fast for you, perhaps a downgrade to Vista is in order.

Secret Websites, Coded Messages: The New World of Immersive Games

Interview: Trent Reznor on Year Zero, Planting Clues, and What's Ludicrous About Being a Musician Today
...- .. -.. . ---: .-..-. .-. . -.. / .... --- .-. ... . / ...- . -.-. - --- .-. .-..-.
...- .. -.. . ---: .-..-. - .... . / -... . --. .. -. -. .. -. --. / --- ..-. / - .... . / . -. -.. .-..-.
NinWiki: Guide to Year Zero
The initial clue was so subtle that for nearly two days nobody noticed it.
On February 10, 2007, the first night of Nine Inch Nails' European tour, T-shirts went on sale at a 19th-century Lisbon concert hall with what looked to be a printing error: Random letters in the tour schedule on the back seemed slightly boldfaced. Then a 27-year-old Lisbon photographer named Nuno Foros realized that, strung together, the boldface letters spelled "i am trying to believe." Foros posted a photo of his T-shirt on the Spiral, the Nine Inch Nails fan forum. People started typing "iamtryingtobelieve.com" into their Web browsers. That led them to a site denouncing something called Parepin, a drug apparently introduced into the US water supply. Ostensibly, Parepin was an antidote to bioterror agents, but in reality, the page declared, it was part of a government plot to confuse and sedate citizens. Email sent to the site's contact link generated a cryptic auto-response: "I'm drinking the water. So should you." Online, fans worldwide debated what this had to do with Nine Inch Nails. A setup for the next album? Some kind of interactive game? Or what?
A few days later, on February 14, a woman named Sue was about to wash a different T-shirt, which she had bought at one of the Lisbon shows, when she noticed that the tour dates included several boldface digits. Fans quickly interpreted this as a Los Angeles telephone number. People who called it heard a recording of a newscaster announcing, "Presidential address: America is born again," followed by a distorted snippet of what could only be a new Nine Inch Nails song. Then, a woman named Ana reported finding a USB flash drive in a bathroom stall at the hall where the band had been playing. On the drive was a previously unreleased song, which she promptly uploaded. The metadata tag on the song contained a clue that led to a site displaying a glowing wheat field, with the legend "America Is Born Again." Clicking and dragging the mouse across the screen, however, revealed a much grimmer-looking site labeled "Another Version of the Truth." Clicking on that led to a forum about acts of underground resistance.
All this activity had been set in motion months before. Trent Reznor, the singer — songwriter behind Nine Inch Nails, had been recording Year Zero, a grimly futuristic suite evoking an America beset by terrorism, ravaged by climate change, and ruled by a Christian military dictatorship. "But I had a problem," he recalls, lounging on a second-floor deck of the house he's remodeling in Beverly Hills: how to provide context for the songs. In the '60s, concept albums came with extensive liner notes and lots of artwork. MP3s don't have that. "So I started thinking about how to make the world's most elaborate album cover," he says, "using the media of today."
Years earlier, Reznor had heard about a complex game played out over many months, both online and in the real world, in which millions of people across the planet had collectively solved a cascading series of puzzles, riddles, and treasure hunts that ultimately tied into the Steven Spielberg movie AI: Artificial Intelligence. Developed by Jordan Weisman, then a Microsoft exec, it was the first of what came to be called alternate reality games — ARGs for short. After leaving Redmond, Weisman founded a company called 42 Entertainment, which made ARGs for products ranging from Windows Vista to Pirates of the Caribbean: Dead Man's Chest. Reznor wanted to give his fans a taste of life in a massively dysfunctional theocratic police state, and he decided that a game involving millions of players worldwide would help him do that in a big way.
Reznor was stepping into a new kind of interactive fiction. These narratives unfold in fragments, in all sorts of media, from Web sites to phone calls to live events, and the audience pieces together the story from shards of information. The task is too complicated for any one person, but the Web enables a collective intelligence to emerge to assemble the pieces, solve the mysteries, and in the process, tell and retell the story online. The narrative is shaped — and ultimately owned — by the audience in ways that other forms of storytelling cannot match. No longer passive consumers, the players live out the story. Eight years ago, this kind of entertainment didn't exist; now dozens of such games are launched every year, many of them attracting millions of followers on every continent.
How could this work for Year Zero? Reznor had spent a long time thinking and writing about the future dystopia he imagined. Now he wanted to share this story with his fans. He filled in the contact form on 42 Entertainment's Web site and clicked Send.

Alex Lieu, Susan Bonds, and Jordan Weisman of 42 Entertainment, which pioneered alternate reality games.
Photo: Robert Maxwell
When Weisman opened Reznor's email at his lakefront house near Seattle, he had barely heard of Nine Inch Nails. Slender and soft-spoken, with curly dark hair and a salt-and-pepper beard that gives him a vaguely Talmudic appearance, he's not big on hardcore industrial rock. His experience is more in game design and social inter-action, two fields he views as intimately conjoined. "Games are about engaging with the most entertaining thing on the planet," he says, sipping coffee in his guesthouse, "which is other people."
In 2001, Weisman was creative director of Microsoft's entertainment division, which was developing the Xbox and a number of videogames — including one based on AI — to support its launch. The AI game never materialized, but the ARG Weisman created was phenomenally successful. He left Microsoft and in 2003 decided to do ARGs full-time, launching 42 Entertainment as a boutique marketing firm. He took the name from The Hitchhiker's Guide to the Galaxy, which maintains that "the Answer to the Ultimate Question of Life, the Universe, and Everything" is in fact 42. The company's first game, ilovebees, had people answering pay phones around the world in the weeks leading up to the release of Halo 2. One player even braved a Florida hurricane to take a call in a Burger King parking lot.
Similar games have been used to launch scores of products in the years since. GMD Studios, a Florida outfit, staged a fake auto theft to begin a game for Audi that drew more than 500,000 players. A London studio called Hi-Res used television ads and specially made chocolate bars, among other things, in a still-talked-about game touting JJ Abrams' Lost. More recently, someone — not 42 — has been planting enigmatic clues on Web sites and fake MySpace profiles to promote a film Abrams is producing that so far is best known by the codename Cloverfield. What's all this about a Japanese drink called Slusho? And what does it have to do with the sudden appearance of a Godzilla-like monster in New York Harbor? Abrams fans have been falling all over themselves to figure it out.
"When done well, ARGs can be extraordinarily effective," says Ty Montague, creative director of the J. Walter Thompson ad agency. That's because the games offer marketers a solution to a growing problem: how to reach people who are so media-saturated they block all attempts to get through. "Your brain filters it out, because otherwise you'd go crazy," Weisman says. That's why he opted for a "subdural" approach: Instead of shouting the message, hide it. "I figured that if the audience discovered something, they would share it," he explains, "because we all need something to talk about."
The ARG for AI began with an obscure credit for a "sentient machine therapist" in both the trailer and a prerelease promotional poster. Soon someone — all signs point to a member of Weisman's group — wrote Harry Knowles at Ain't It Cool News, suggesting he Google the therapist's name. That led to a maze of bizarre Web sites about robot rights and a phone number that, when called, played a message from a woman whose husband had just died in a suspicious boating accident. Within 24 hours, thousands of people were trying to figure out what had happened.

Weisman had long been working toward that moment. Severely dyslexic as a kid, his world changed when he was introduced to Dungeons & Dragons. "Here was entertainment that involved problem solving and was story-based and social," he says. "It totally put my brain on fire. What we're doing now is a giant extrapolation of sitting in the kitchen playing D&D with friends. It's just that now our kitchen table holds 3 million people" — the number that ultimately engaged with the AI game.
During the development of that first ARG, Weisman argued that no puzzle would be too hard, no clue too obscure, because with so many people collaborating online, the players would have access to every conceivable skill set. Where he erred was in not following that idea to its logical conclusion. "Not only do they have every skill on the planet," he says, "they have unlimited resources, unlimited time, and unlimited money. Not only can they solve anything, they can solve anything instantly." Weisman dubbed his game the Beast, because originally it had 666 pieces of content. But as the players burned through those and clamored for more, the name took on a different meaning. He had created a monster.
Weisman and Spielberg viewed the Beast as an extension of AI. But the bill to fund it came out of the film's marketing budget, and the ARG certainly created buzz for the movie. Meanwhile, the Internet was transforming marketing. Western commerce had been built on a clear proposition: I give you money, you give me something else of value. But like a rug merchant who offers prospective buyers tea before discussing his wares, the Internet was beginning to engage and entertain customers — whether with free singles on iTunes or an ARG that could run for months — before asking them to part with their money. "All marketing," Weisman says, "is headed in that direction."
For Nine Inch Nails fans, the unfolding of the Year Zero game was as puzzling as it was exciting. "We didn't know where it would go," says Cameron Ladd, a 19-year-old community college student in rural Ohio who helps moderate the Nine Inch Nails fan forum Echoing the Sound. "We had no idea of the scope. That was the most fun — not knowing what would come next." Debates raged as to whether it had anything to do with Philip K. Dick or the Bible, how it compared with Children of Men or V for Vendetta, and why the Year Zero Web sites kept referring to something called the Presence, which appeared to be a giant hand reaching down from the sky. The band's European tour dates became the object of obsessive attention. "It was like, bang-bang-bang — there were so many things happening at once," Ladd says. "It was one gigantic burst of excitement."
Fans in Europe were so eager to find new flash drives that they ran for the toilets the moment the concert venue doors opened. On February 18, at the Sala Razzmatazz in Barcelona, someone scored. The drive contained an MP3 file of a new Nine Inch Nails song that trailed off into the sound of crickets.
But when the cricket sounds were run through a spectrograph, they yielded a series of blips that gradually resolved into a phone number in Cleveland, Ohio. People who dialed this number (and some 1.7 million did) heard a horrific recording from a mysterious organization called US Wiretap: a young woman on her cell phone at an underground nightclub, with shrieking and gunshots in the background, screaming hysterically that someone had come into the club and killed her friend and that the cops had locked everybody inside and she was going to die.



A visit to uswiretap.com ("A Partnership Corporation of the Bureau of Morality") revealed that federal agents had bolted the doors to the club, a known "resistance" hangout, while the 112 people inside spent two days tearing one another to shreds in a mad frenzy.
The clues on the flash drives were typical of what makes a good ARG work. They were hard to spot and even harder to decipher, but because the narrative was being pieced together online, you didn't have to be a propellerhead to follow it. "Our assumption," says Sean Stewart, the game's head writer, "was never that there's a continent of people who love nothing better than to do spectrogram analysis. But there are always a few, and if you make a world that's compelling enough, there'll be a lot to do even if you're not interested in the really arcane stuff."
Most fans didn't realize their progress was being monitored nonstop. Unlike less interactive forms of entertainment, ARGs require a close collaboration between the puppet masters — the unseen figures who create the story — and the audience. "The makers and the consumers are in a tango," Stewart says. "It's a dance, it's passionate, and sometimes there are sinister overtones. It creates a unique dynamic."
After every gig, Reznor rushed back to his hotel so he could watch the action on fan forums and in chat rooms unfold on his laptop. "I couldn't wait," Reznor says. "'Did they find it? Did they find it?' I know it sounds nerdy, but it was exciting." The 42 Entertainment team, working out of a cramped loft in downtown Pasadena, California, kept an even closer watch. They had to make sure the players didn't get frustrated or go too far down a wrong path.
It didn't take long to spot the first problem. On several sites, brief snippets of text from mildly subversive books — One Flew Over the Cuckoo's Nest, Slaughterhouse-Five, Heather Has Two Mommies — had been scanned into the background to provide visual interest. Players, however, were interpreting them as clues and trying to figure out what they meant.
At 42 Entertainment, panic set in. "It's a silent contract," explains Steve Peters, the game designer charged with tracking player progress. "We respect you — which means we're not going to lead you along by the nose and then not give you anything." They decided to add a clue suggesting that the texts were from banned books.
There were more complications to come. Reznor presumed that weeks before the CD reached Wal-Mart and Best Buy, someone would upload it to the BitTorrent sites, which his most avid fans would be carefully monitoring. So he planted hints in the music — a few seconds recorded out of phase on "The Great Destroyer," for instance. Played on a monaural device, the music briefly canceled itself out, leaving nothing except a barely audible voice saying something like "red horse vector." At redhorsevector.net, players would find a top-secret report suggesting the source of the nightclub massacre — a weaponized virus called Red Horse that caused acute homicidal psychosis.
Surprisingly, though, no one was uploading the album. Reznor had assumed it would hit the peer-to-peer sites by mid-March, but at the end of that month there was still no sign of it. Without the music, only a handful of new clues were coming out. "The fans were getting antsy," says Alex Lieu, 42 Entertainment's creative director. "So were we. Trent was stunned. And the whole time we were thinking, 'When is someone going to steal this album?'"
Reznor would like to make one thing about the Year Zero game perfectly clear: "It's not fucking marketing. I'm not trying to sell anything." That's why he paid for the game himself, out of his recording budget. For a while, he didn't even tell his label what he was doing. But the game was extremely effective at generating excitement. Every time a song was leaked, the message boards were swamped. By the time the album hit store shelves in April, 2.5 million people had visited at least one of the game's 30 Web sites. The buzz was so great that Interscope chair Jimmy Iovine — Reznor's label boss at Universal Music at the time — called Weisman to talk about buying 42 Entertainment.
From 42's perspective, it hardly matters whether you call the game "marketing" or not. What matters is that someone — Reznor, Microsoft, Disney — writes a check. And, for now, the checks generally come from companies trying to sell something. As a result, many ARG developers want to break out of marketing entirely and find another way to make money. Novelists, film directors, and television producers get to tell their own stories; why not ARG-makers? GMD Studios, the company behind the ARG for Audi, has been running a game that it hopes will spawn graphic novels and maybe a TV show. In September, Stewart and two other longtime associates of Weisman's left 42 Entertainment to start a new company, Fourth Wall Studios, with similar ambitions.
So far, however, no one has managed to create an ARG that can sustain itself through advertising, subscription fees, or any other model. The most ambitious attempt was Perplex City, a vast treasure hunt staged by a London company called Mind Candy, which has received $10 million in venture capital — a first in ARG-land. Perplex City was said to be a locale in an alternate universe whose most powerful artifact, a polished metal cube, had been stolen and buried somewhere on Earth; whoever found it stood to receive a $200,000 reward. Clues were hidden on a series of cards sold in toy shops, bookstores, and online for about $1 apiece.
VCs had visions of Pokémon dancing in their heads. But though 50,000 people in 92 countries registered for the game, the cards turned out to be difficult and expensive to produce. Last June, not long after the cube was unearthed in a forest in England, a planned second season was abruptly canceled. "I'm still convinced there are exciting commercial models that no one has found just yet," says Michael Smith, Mind Candy's CEO. "It's a wonderful world we created, and I very, very much want to relaunch it." Unfortunately, he doesn't know when that will happen.
As the album's release date approached, the game hit the peer-to-peer sites and regained its momentum. Reznor and the team from 42 Entertainment had a critical planning session in London to figure out a way to wrap it up. Elan Lee, the game's chief designer, suggested an explosive finale: Stage a surprise concert and blow up a building on the way out. A building? Reznor was awestruck: "These are my kind of people!"
"I'm still trying to work an actual cadaver into a campaign," Lieu says. "You'd think Year Zero would be the one, but it wasn't."
Blowing up a building wasn't practical, so they came up with something else. On April 13, all the players who had signed up at a subversive site called Open Source Resistance were invited to gather beneath a mural in Hollywood. Some of those who showed up were given cell phones and told to keep them on at all times. Five days later, the phones rang. The players were told to report to a parking lot, where they were loaded onto a ram-shackle bus with blacked-out windows.
The bus delivered them at twilight to what appeared to be an abandoned warehouse near some railroad tracks. Armed men patrolled the roof. The 50-odd players were led up a ramp and into a large, dark room where the leader of Open Source Resistance (actually an actor) gave a speech about the importance of making themselves heard. Then they were led through a maze of rooms and deposited in front of — a row of amps?
With the sudden crack of a drumbeat, Nine Inch Nails materialized onstage and broke into "The Beginning of the End," a song they had never before played in the US. "This is the beginning," Reznor intoned, as guitar chords strafed the room. He got out one, two, three, four more songs before the SWAT team arrived. Then, as flashing lights and flash bombs filled the room, men in riot gear stormed the stage. "Run for the bus!" someone yelled, and the players started sprinting. The bus sped them back to the parking lot and the cars that would take them safely home. But before they drove away, they were told they'd be contacted again.
Now that the album is out, the game has gone cold. "I don't know if the audience was ready for it to end," says Susan Bonds, the president of 42 Entertainment. "But we always expected to pick it up again." Reznor, after all, had conceived Year Zero as a two-part album. "Those phones are still out there," she adds. "The minutes have expired. But we could buy new minutes at any point."

Hackers Assault Epilepsy Patients via Computer

RyAnne Fultz, 33, says she suffered her worst epileptic attack in a year after she clicked on the wrong post at a forum run by the nonprofit Epilepsy Foundation.
Photo courtesy RyAnne Fultz Internet griefers descended on an epilepsy support message board last weekend and used JavaScript code and flashing computer animation to trigger migraine headaches and seizures in some users.

The nonprofit Epilepsy Foundation, which runs the forum, briefly closed the site Sunday to purge the offending messages and to boost security.

"We are seeing people affected," says Ken Lowenberg, senior director of web and print publishing at the Epilepsy Foundation. "It's fortunately only a handful. It's possible that people are just not reporting yet -- people affected by it may not be coming back to the forum so fast."

The incident, possibly the first computer attack to inflict physical harm on the victims, began Saturday, March 22, when attackers used a script to post hundreds of messages embedded with flashing animated gifs.

The attackers turned to a more effective tactic on Sunday, injecting JavaScript into some posts that redirected users' browsers to a page with a more complex image designed to trigger seizures in both photosensitive and pattern-sensitive epileptics.

RyAnne Fultz, a 33-year-old woman who suffers from pattern-sensitive epilepsy, says she clicked on a forum post with a legitimate-sounding title on Sunday. Her browser window resized to fill her screen, which was then taken over by a pattern of squares rapidly flashing in different colors.

Fultz says she "locked up."

"I don't fall over and convulse, but it hurts," says Fultz, an IT worker in Coeur d'Alene, Idaho. "I was on the phone when it happened, and I couldn't move and couldn't speak."

After about 10 seconds, Fultz's 11-year-old son came over and drew her gaze away from the computer, then killed the browser process, she says.

"Everyone who logged on, it affected to some extent, whether by causing headaches or seizures," says Browen Mead, a 24-year-old epilepsy patient in Maine who says she suffered a daylong migraine after examining several of the offending posts. She'd lingered too long on the pages trying to determine who was responsible.

Circumstantial evidence suggests the attack was the work of members of Anonymous, an informal collective of griefers best known for their recent war on the Church of Scientology. The first flurry of posts on the epilepsy forum referenced the site EBaumsWorld, which is much hated by Anonymous. And forum members claim they found a message board thread -- since deleted -- planning the attack at 7chan.org, a group stronghold.

Fultz says the attack spawned an uncommonly bad seizure. "It was a spike of pain in my head," she says. "And the lockup, that only happens with really bad ones. I don't think I've had a seizure like that in about a year."

But she's satisfied with the Epilepsy Foundation's relatively fast response to the attack, about 12 hours after it began on Easter weekend. "We all really appreciate them for giving us this forum and giving us this place to find each other," she says.

Epilepsy affects an estimated 50 million people worldwide, about 3 percent of whom are photosensitive, meaning flashing lights and colors can trigger seizures.

Servers & Datacentre

ComputerworldUK Server and Datacentre is your essential resource for all the latest news, analysis, case studies and reviews of servers, datacentres, mainframes, desktop servers, server blades, virtualisation, business continuity and disaster recovery, network operating systems and servers, grid computing, infrastructure management and supercomputers.

Windows Server 2008: the host with the most

The typical x86 rack server's characteristics reflect the requirements of Windows Server. Microsoft's big OS has always been designed under the presumption that it will have a full physical server to itself.

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In Windows Server 2008, Microsoft delivers a 64-bit server OS with a smaller minimum resource footprint than Windows Vista. It varies by edition; Windows Server 2008 Datacenter doesn't focus so much on shedding the pounds, but it, too, picks up the speed benefits from the slimmer Server Core, which was created to be a practically weightless virtualised guest OS. IT shops are likely to use Windows Server 2008 the same way they use Windows Server 2003 now, only now they can run lots of independent virtual Windows Servers that scale in features and footprint across a broad range of options.

Windows Server 2008 remains a component of the Windows Server System, so Microsoft has not instituted a free lunch programme. Functions like email and collaboration, database, and robust edge services are add-ons that most deployments will require. But these can be placed at the host level, with virtualised guests distributing applications and services that use Windows Server components. In other words, one license of Exchange Server or SQL Server will stretch further than ever before.

How low it can go I spent most of my time testing Windows Server 2008 Enterprise on an eight-core, two-socket AMD Barcelona reference server. When you align the features of the Barcelona architecture with Windows Server 2008's capabilities, you come away with the impression that AMD designed its CPU with Windows Server 2008 in mind. Having talked with Barcelona's architects, I'll bend nondisclosure just enough to say that to call Barcelona a Windows Server 2008 hardware architecture is not far-fetched.

Windows Server 2008 is built for virtualisation. All SKUs up to Datacenter are tooled for what you might call "buffet" scalability. You can choose, with finer granularity than is possible under Windows Server 2003, the server features you want to run, where you want to run them, and what portion of total resources are dedicated to them. For example, Internet Information Services (IIS) 7.0 has split Web application services functionality into some 40 independently loadable plug-ins. It is similar in concept to Apache's modular approach, but IIS's approach is safer, more transparent, and much easier to manage. This is a nice fit for server roles, a feature introduced in Windows Server 2003 that provides simple on/off switches and wizards that bring up and shut down groups of services according to need.

Windows Server 2008 continues Windows Server's tradition of server roles, but adds finer-grained, modular control over individual features. You can still do a blunderbuss deployment in which a Windows Server host or guest role is "all," but it is well worth IT managers' and administrators' time to learn to match server roles, and modular services within those roles, to user and application requirements. Do that, and you'll have servers that will make physical-to-virtual transitions and virtual machine relocation uncommonly easy.

The top 10 dead (or dying) computer skills

1. Cobol

Y2k was like a second gold rush for Cobol programmers who were seeing dwindling need for their skills. But six-and-a-half years later, there's no savior in sight for this fading language. At the same time, while there's little curriculum coverage anymore at universities teaching computer science, "when you talk to practitioners, they'll say there are applications in thousands of organizations that have to be maintained," says Heikki Topi, chair of computer information services at Bentley College in Waltham, Mass., and a member of the education board for the Association for Computing Machinery.
And for those who want to help do that, you can actually learn Cobol at Southern Illinois University at Edwardsville, which according to Mary Sumner, a professor there, still offers a Cobol course. "Two of the major employers in the area still use Cobol, and for many of their entry-level jobs, they want to see that on the transcript," she says. "Until that changes, we'd be doing the students a disservice by not offering it." (see also: "Cobol Coders: Going, Going, Gone? ")

2. Nonrelational DBMS

In the 1980s, there were two major database management systems approaches: hierarchical systems, such as IBM's IMS and SAS Institute Inc.'s System 2000, and network DBMS, such as CA's IDMS and Oracle Corp.'s DBMS, formerly the VAX DBMS. Today, however, both have been replaced by the relational DBMS approach, embodied by SQL databases such as DB2, Oracle and Microsoft SQL Server, says Topi. "The others are rarely covered anymore in database curricula," he says.

3. Non-IP networks

TCP/IP has largely taken over the networking world, and as a result, there's less demand than ever for IBM Systems Network Architecture (SNA) skills. "It's worth virtually nothing on the market," says David Foote, president of Foote Partners LLC in New Canaan, Conn. Foote tracks market pay for individual IT skills, which companies usually pay as a lump sum or a percentage of workers' base pay, either as a bonus or an adjustment to their base salary. SNA, Foote says, commands less than 1% premium pay. "It's like a penny from 1922 -- there has to be someone who wants to buy it."
Despite the fact that many banks, insurance firms and other companies still have large investments in SNA networks, the educational offerings in this area are also rare, according to Topi. "The dominant model of protocols is TCP/IP and the Internet technologies," he says.

4. cc:Mail

This store-and-forward LAN-based e-mail system from the 1980s was once used by about 20 million people. However, as e-mail was integrated into more-complex systems such as Lotus Notes and Microsoft Exchange, its popularity waned, and in 2000, it was withdrawn from the market. According to Foote, "cc:Mail is a bygone era. Now e-mail is tied into everything else, and cc:Mail didn't make that leap." Just the same, the product continues to be commercially supported by Global System Services Corp. in Mountain View, Calif.

5. ColdFusion

This once-popular Web programming language -- released in the mid-1990s by Allaire Corp. (which was later purchased by Macromedia Inc., which itself was acquired by Adobe Systems Inc.) -- has since been superseded by other development platforms, including Microsoft Corp.'s Active Server Pages and .Net, as well as Java, Ruby on Rails, Python, PHP and other open-source languages. Debates continue over whether ColdFusion is as robust and scalable as its competitors, but nevertheless, premiums paid for ColdFusion programmers have dropped way off, according to Foote. "It was really popular at one time, but the market is now crowded with other products," he says.

6. C programming

As the Web takes over, C languages are also becoming less relevant, according to Padveen. "C++ and C Sharp are still alive and kicking, but try to find a basic C-only programmer today, and you'll likely find a guy that's unemployed and/or training for a new skill," he says. (see also: "Hot Skills, Cold Skills ")

7. PowerBuilder

Recruiters that have been around since the 1990s, such as David Hayes, president of HireMinds LLC in Cambridge, Mass., remember when PowerBuilder programmers were "hot, hot, hot," as he says. Developed by Powersoft Inc., this client/server development tool in 1994 was bought by Sybase Inc., which was once a strong Oracle competitor.
Today, PowerBuilder developers are at the very bottom of the list of in-demand application development and platform skills, with pay about equal to Cobol programmers, according to Foote. Nevertheless, the product keeps on trucking, with PowerBuilder 11 expected this year, which has the ability to generate .Net code. (see also: "35 Technologies that shaped the industry ")

8. Certified NetWare Engineers

In the early 1990s, it was all the rage to become a Certified NetWare Engineer, especially with Novell Inc. enjoying 90% market share for PC-based servers. Today, however, you don't have to look far to find CNEs retraining themselves with other skills to stay marketable. "It seems like it happened overnight," Hayes says. "Everyone had Novell, and within a two-year period, they'd all switched to NT." Novell says it will continue supporting NetWare 6.5 through at least 2015; however, it has also retired several of its NetWare certifications, including Master CNE and NetWare 5 CNE, and it plans to retire NetWare 6 CNE. "Companies are still paying skill premiums for CNEs, but they're losing value," Foote says.
9. PC network administrators
With the accelerating move to consolidate Windows servers, some see substantially less demand for PC network administrators. "You see the evidence for that in the demise of those programs at the technical and two-year schools and the loss of instructors," says Nate Viall, president of Nate Viall & Associates, an AS/400 (iSeries) recruiting company.

10. OS/2

A rough translation of OS/2 could be "wrong horse." Initially created by Microsoft and IBM and released with great fanfare in 1987, the collaboration soon unraveled, and after repeated rumors of its demise, IBM finally discontinued sales in 2005. OS/2 still has a dedicated community, however, and a company called Serenity Systems International still sells the operating system under the name eComStation. (see also: "IBM, Bankers at Odds Over OS/2 Migration Path ")